Gentlemen, welcome to the WEEKLY FOCUS, where each week I will detail a specific idea or set of goals that the outfit, as a whole, is going to focus on for the duration of the week and quite possibly forever after.
WEEK #12: HIT SQUADS
We'll start by defining what a hit squad is, at least in my opinion:
A hit squad is a group of infiltrator-class combatants who enter a fight with a specific purpose in mind, an objective to be acquired quickly, and most preferably, stealthily.
Now we'll take a look at why I think this is an important skill to have under our collective belts:
As a smaller force, IRON is most often running at peak capacity while commencing special operations that hit enemies on fronts they weren't expecting. This commonly comes into play with gal drops, and key Sunderer deployment. Hit squads offer us yet another method with which to approach fights both large and small, and pull the TR to victory by eliminating specific enemy defenses or fortifications.
And now the the nitty-gritty; how does a hit squad work?
As previously mentioned, a hit squad will be comprised of a team of infiltrators. These soldiers should be equipped with varying loadouts, from SMGs to BASRs to medkits to claymores. Versatility is key. The first step to organizing a hit squad is to define the objective. Will we need to smuggle a medic or engineer behind enemy lines? Will we need to hack base turrets? The answers to these questions will help us define what we need to bring to the play.
The majority of the specifics will be detailed in the next training on Friday, December 12.
What should I be looking to unlock for my infiltrator?
Because versatility is a priority, you should gradually obtain all of the guns you need to fill a variety of roles. You'll want a high-powered, bolt-action rifle, likely an SMG, and a mid-range weapon like the SOAS-20 as a lower priority. Medkits and/or claymores will be vastly helpful. As for suit slots, it's mainly up to you. The advanced shield capacitor is helpful for up-close infiltrators, otherwise, suit slot can be anything. Both hunter and nano-armor cloaks are helpful, stalker is more situational and lower priority. A mix of EMP, frags, and decoys across larger squads will do us well.
Will implants give us an edge?
Most certainly. I know that most of our implants are collecting dust, so we should all have plenty to build ultra chargers. For infiltrators, the Sensor Shield implant will be helpful. For snipers, Hold Breath works well, I personally use tier II.
I'm not a fan of the infiltrator class, what can I do?
If you don't feel like playing infiltrator, there is still a variety of roles you can fill. Valkyrie pilot/gunner is one of them, along with other support vehicles. We will occasionally bring medics and engineers into the fray.
That's all for now. I look forward to seeing a lot of you guys at the next Friday training.